For as long as RPG's have been around, there has been a social stigma and dark cloud surrounding them. This arises from at least the following reasons:
As the popularity of roleplaying games and video games in general increase, so too will their mentions in the press. Today it's common-place to see reports linking video games to violence, obesity, addiction, and even criminal elements. In its extreme, video game addiction is no less detrimental than the symptoms of drug addiction. Players can become so engrossed in their fantasy worlds, that separation from the game is difficult and the ˇ§real worldˇ¨ becomes an altered state. Such instances are rare and often sensationalized in the press (perhaps rightly so..), but the concept of roleplaying addiction and danger has a longer history.
One of the earliest instances of RPGs getting negative press coverage occurred as a result of BADD (Bothered About Dungeons and Dragons) and some rather humorous accusations. BADD is an organization that was founded by an angered mother who thought a teacher had placed a curse on her son while playing D&D. Despite the accounts from other players stating no event like this ever occurred, the mother took her case to court where the court threw it out immediately. She then went on to form BADD and began spreading negative propaganda about Dungeons and Dragons and other RPG's.
After some research and investigation, it's not clear that any religious group has a concrete stance of opposition toward the gaming genre. For the religious and non-religious alike, the source of negativity surrounding RPG's is often fueled by the accusations made in the past and continuing press coverage today.
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